CD3D11_TEXTURE3D_DESC structure (d3d11.h)
Represents a 3D texture and provides convenience methods for creating 3D textures.
Syntax
struct CD3D11_TEXTURE3D_DESC : D3D11_TEXTURE3D_DESC {
void CD3D11_TEXTURE3D_DESC();
void CD3D11_TEXTURE3D_DESC(
const D3D11_TEXTURE3D_DESC & o
);
void CD3D11_TEXTURE3D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT depth,
UINT mipLevels,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT miscFlags
);
void ~CD3D11_TEXTURE3D_DESC();
};
Inheritance
The CD3D11_TEXTURE3D_DESC structure implements D3D11_TEXTURE3D_DESC.
Members
Instantiates a new instance of an uninitialized CD3D11_TEXTURE3D_DESC structure.
void CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC & o)
Instantiates a new instance of a CD3D11_TEXTURE3D_DESC structure that is initialized with a D3D11_TEXTURE3D_DESC structure.
Instantiates a new instance of a CD3D11_TEXTURE3D_DESC structure that is initialized with D3D11_TEXTURE3D_DESC values.
Destroys an instance of a CD3D11_TEXTURE3D_DESC structure.
Remarks
Here is how D3D11.h defines CD3D11_TEXTURE3D_DESC:
struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC { CD3D11_TEXTURE3D_DESC() {} explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) : D3D11_TEXTURE3D_DESC( o ) {} explicit CD3D11_TEXTURE3D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT depth, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { Width = width; Height = height; Depth = depth; MipLevels = mipLevels; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE3D_DESC() {} operator const D3D11_TEXTURE3D_DESC&() const { return *this; } }; |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |