ID3D11UnorderedAccessView interface (d3d11.h)
A view interface specifies the parts of a resource the pipeline can access during rendering.
Inheritance
The ID3D11UnorderedAccessView interface inherits from ID3D11View. ID3D11UnorderedAccessView also has these types of members:
Methods
The ID3D11UnorderedAccessView interface has these methods.
ID3D11UnorderedAccessView::GetDesc Get a description of the resource. |
Remarks
To create a view for an unordered access resource, call ID3D11Device::CreateUnorderedAccessView.
All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |