ID3D11InputLayout interface (d3d11.h)
An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
Inheritance
The ID3D11InputLayout interface inherits from the ID3D11DeviceChild interface.
Remarks
To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |