ID3D11VideoDevice::CreateAuthenticatedChannel method (d3d11.h)
Creates a channel to communicate with the Microsoft Direct3D device or the graphics driver. The channel can be used to send commands and queries for content protection.
Syntax
HRESULT CreateAuthenticatedChannel(
[in] D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
[out] ID3D11AuthenticatedChannel **ppAuthenticatedChannel
);
Parameters
[in] ChannelType
Specifies the type of channel, as a member of the D3D11_AUTHENTICATED_CHANNEL_TYPE enumeration.
[out] ppAuthenticatedChannel
Receives a pointer to the ID3D11AuthenticatedChannel interface. The caller must release the interface.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
If the ChannelType parameter is D3D11_AUTHENTICATED_CHANNEL_D3D11, the method creates a channel with the Direct3D device. This type of channel does not support authentication.
If ChannelType is D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE or D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE, the method creates an authenticated channel with the graphics driver.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |