ID3D11Resource::GetEvictionPriority method (d3d11.h)
Get the eviction priority of a resource.
Syntax
UINT GetEvictionPriority();
Return value
Type: UINT
One of the following values, which specifies the eviction priority for the resource:
- DXGI_RESOURCE_PRIORITY_MINIMUM
- DXGI_RESOURCE_PRIORITY_LOW
- DXGI_RESOURCE_PRIORITY_NORMAL
- DXGI_RESOURCE_PRIORITY_HIGH
- DXGI_RESOURCE_PRIORITY_MAXIMUM
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |