ID3D11DeviceContext::OMGetDepthStencilState method (d3d11.h)
Gets the depth-stencil state of the output-merger stage.
Syntax
void OMGetDepthStencilState(
[out, optional] ID3D11DepthStencilState **ppDepthStencilState,
[out, optional] UINT *pStencilRef
);
Parameters
[out, optional] ppDepthStencilState
Type: ID3D11DepthStencilState**
Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.
[out, optional] pStencilRef
Type: UINT*
Pointer to the stencil reference value used in the depth-stencil test.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |