ID3D11DeviceContext::GetResourceMinLOD method (d3d11.h)
Gets the minimum level-of-detail (LOD).
Syntax
FLOAT GetResourceMinLOD(
[in] ID3D11Resource *pResource
);
Parameters
[in] pResource
Type: ID3D11Resource*
A pointer to an ID3D11Resource which represents the resource.
Return value
Type: FLOAT
Returns the minimum LOD.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |