ID3D11ClassLinkage::CreateClassInstance method (d3d11.h)
Initializes a class-instance object that represents an HLSL class instance.
Syntax
HRESULT CreateClassInstance(
[in] LPCSTR pClassTypeName,
[in] UINT ConstantBufferOffset,
[in] UINT ConstantVectorOffset,
[in] UINT TextureOffset,
[in] UINT SamplerOffset,
[out] ID3D11ClassInstance **ppInstance
);
Parameters
[in] pClassTypeName
Type: LPCSTR
The type name of a class to initialize.
[in] ConstantBufferOffset
Type: UINT
Identifies the constant buffer that contains the class data.
[in] ConstantVectorOffset
Type: UINT
The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.
[in] TextureOffset
Type: UINT
The texture slot for the first texture; there may be multiple textures following the offset.
[in] SamplerOffset
Type: UINT
The sampler slot for the first sampler; there may be multiple samplers following the offset.
[out] ppInstance
Type: ID3D11ClassInstance**
The address of a pointer to an ID3D11ClassInstance interface to initialize.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns one of the following Direct3D 11 Return Codes.
Remarks
Instances can be created (or gotten) before or after a shader is created. Use the same shader linkage object to acquire a class instance and create the shader the instance is going to be used in.
For more information about using the ID3D11ClassLinkage interface, see Dynamic Linking.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |