ID3D11ClassInstance::GetTypeName method (d3d11.h)
Gets the type of the current HLSL class.
Syntax
void GetTypeName(
[out, optional] LPSTR pTypeName,
[in, out] SIZE_T *pBufferLength
);
Parameters
[out, optional] pTypeName
Type: LPSTR
Type of the current HLSL class.
[in, out] pBufferLength
Type: SIZE_T*
The length of the pTypeName parameter.
Return value
None
Remarks
GetTypeName will return a valid name only for instances acquired using ID3D11ClassLinkage::GetClassInstance.
For more information about using the ID3D11ClassInstance interface, see Dynamic Linking.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3d11.lib |