CD3D11_VIEWPORT::CD3D11_VIEWPORT(ID3D11Texture1D*,ID3D11RenderTargetView*,FLOAT,FLOAT,FLOAT) function (d3d11.h)
Instantiates a new instance of a CD3D11_VIEWPORT structure that is initialized with D3D11_TEX1D_RTV or D3D11_TEX1D_ARRAY_RTV values.
Syntax
void CD3D11_VIEWPORT(
ID3D11Texture1D *pTex1D,
ID3D11RenderTargetView *pRTView,
FLOAT topLeftX,
FLOAT minDepth,
FLOAT maxDepth
);
Parameters
pTex1D
A pointer to a ID3D11Texture1D interface for a 1D texture.
pRTView
A pointer to a ID3D11RenderTargetView interface for the render-target view.
topLeftX
X position of the left hand side of the viewport. Ranges between D3D11_VIEWPORT_BOUNDS_MIN and D3D11_VIEWPORT_BOUNDS_MAX.
minDepth
Minimum depth of the viewport. Ranges between 0 and 1.
maxDepth
Maximum depth of the viewport. Ranges between 0 and 1.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |