D3D11_TEXTURECUBE_FACE enumeration (d3d11.h)
The different faces of a cube texture.
Syntax
typedef enum D3D11_TEXTURECUBE_FACE {
D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} ;
Constants
D3D11_TEXTURECUBE_FACE_POSITIVE_X Value: 0 Positive X face. |
D3D11_TEXTURECUBE_FACE_NEGATIVE_X Value: 1 Negative X face. |
D3D11_TEXTURECUBE_FACE_POSITIVE_Y Value: 2 Positive Y face. |
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y Value: 3 Negative Y face. |
D3D11_TEXTURECUBE_FACE_POSITIVE_Z Value: 4 Positive Z face. |
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z Value: 5 Negative Z face. |
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |