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Get a shader-reflection-variable type by name.
Syntax
ID3D10ShaderReflectionType * GetMemberTypeByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Member name.
Return value
Type: ID3D10ShaderReflectionType*
A pointer to a ID3D10ShaderReflectionType Interface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |