ID3D10Debug::SetPresentPerRenderOpDelay method (d3d10sdklayers.h)
Set the number of milliseconds to sleep after Present is called.
Syntax
HRESULT SetPresentPerRenderOpDelay(
[in] UINT Milliseconds
);
Parameters
[in] Milliseconds
Type: UINT
Number of milliseconds to sleep after Present is called.
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
Note If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10sdklayers.h |