D3D10_MESSAGE_SEVERITY enumeration (d3d10sdklayers.h)

Debug message severity levels for an information queue.

Syntax

typedef enum D3D10_MESSAGE_SEVERITY {
  D3D10_MESSAGE_SEVERITY_CORRUPTION = 0,
  D3D10_MESSAGE_SEVERITY_ERROR,
  D3D10_MESSAGE_SEVERITY_WARNING,
  D3D10_MESSAGE_SEVERITY_INFO,
  D3D10_MESSAGE_SEVERITY_MESSAGE
} ;

Constants

 
D3D10_MESSAGE_SEVERITY_CORRUPTION
Value: 0
Defines some type of corruption which has occurred.
D3D10_MESSAGE_SEVERITY_ERROR
Defines an error message.
D3D10_MESSAGE_SEVERITY_WARNING
Defines a warning message.
D3D10_MESSAGE_SEVERITY_INFO
Defines an information message.
D3D10_MESSAGE_SEVERITY_MESSAGE

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D10_INFO_QUEUE_FILTER). This API is used by ID3D10InfoQueue::AddApplicationMessage.

Requirements

Requirement Value
Header d3d10sdklayers.h (include D3D10.h)

See also

Core Enumerations