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Get an array of shader resources.
Syntax
HRESULT GetResourceArray(
[out] ID3D10ShaderResourceView **ppResources,
[in] UINT Offset,
[in] UINT Count
);
Parameters
[out] ppResources
Type: ID3D10ShaderResourceView**
The address of an array of shader-resource-view interfaces. See ID3D10ShaderResourceView Interface.
[in] Offset
Type: UINT
The zero-based array index to get the first interface.
[in] Count
Type: UINT
The number of elements in the array.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |