Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Transpose and set an array of floating-point matrices.
Syntax
HRESULT SetMatrixTransposeArray(
[in] float *pData,
[in] UINT Offset,
[in] UINT Count
);
Parameters
[in] pData
Type: float*
A pointer to an array of matrices.
[in] Offset
Type: UINT
The offset (in number of matrices) between the start of the array and the first matrix to set.
[in] Count
Type: UINT
The number of matrices in the array to set.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |