D2D1_SHADOW_OPTIMIZATION enumeration (d2d1effects.h)

The level of performance optimization for the Shadow effect.

Syntax

typedef enum D2D1_SHADOW_OPTIMIZATION {
  D2D1_SHADOW_OPTIMIZATION_SPEED = 0,
  D2D1_SHADOW_OPTIMIZATION_BALANCED = 1,
  D2D1_SHADOW_OPTIMIZATION_QUALITY = 2,
  D2D1_SHADOW_OPTIMIZATION_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_SHADOW_OPTIMIZATION_SPEED
Value: 0
Applies internal optimizations such as pre-scaling at relatively small radii. Uses linear filtering.
D2D1_SHADOW_OPTIMIZATION_BALANCED
Value: 1
Uses the same optimization thresholds as Speed mode, but uses trilinear filtering.
D2D1_SHADOW_OPTIMIZATION_QUALITY
Value: 2
Only uses internal optimizations with large blur radii, where approximations are less likely to be visible. Uses trilinear filtering.
D2D1_SHADOW_OPTIMIZATION_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1effects.h