D2D1_BITMAPSOURCE_ORIENTATION enumeration (d2d1effects.h)
Specifies whether a flip and/or rotation operation should be performed by the Bitmap source effect
Syntax
typedef enum D2D1_BITMAPSOURCE_ORIENTATION {
D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT = 1,
D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL = 2,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180 = 3,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 5,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90 = 6,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 7,
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270 = 8,
D2D1_BITMAPSOURCE_ORIENTATION_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT Value: 1 The effect doesn't change the orientation of the input. |
D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL Value: 2 Flips the image horizontally. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180 Value: 3 Rotates the image clockwise 180 degrees. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL Value: 4 Rotates the image clockwise 180 degrees and flips it horizontally. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL Value: 5 Rotates the image clockwise 270 degrees and flips it horizontally. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90 Value: 6 Rotates the image clockwise 90 degrees. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL Value: 7 Rotates the image clockwise 90 degrees and flips it horizontally. |
D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270 Value: 8 Rotates the image clockwise 270 degrees. |
D2D1_BITMAPSOURCE_ORIENTATION_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects.h |