D2D1_PROPERTY_BINDING structure (d2d1effectauthor.h)
Defines a property binding to a pair of functions which get and set the corresponding property.
Syntax
typedef struct D2D1_PROPERTY_BINDING {
PCWSTR propertyName;
PD2D1_PROPERTY_SET_FUNCTION setFunction;
PD2D1_PROPERTY_GET_FUNCTION getFunction;
} D2D1_PROPERTY_BINDING;
Members
propertyName
The name of the property.
setFunction
The function that will receive the data to set.
getFunction
The function that will be asked to write the output data.
Remarks
The propertyName is used to cross-correlate the property binding with the registration XML. The propertyName must be present in the XML call or the registration will fail.
All properties must be bound.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |