ID2D1OffsetTransform interface (d2d1effectauthor.h)
Instructs the effect-rendering system to offset an input bitmap without inserting a rendering pass.
Inheritance
The ID2D1OffsetTransform interface inherits from ID2D1TransformNode. ID2D1OffsetTransform also has these types of members:
Methods
The ID2D1OffsetTransform interface has these methods.
ID2D1OffsetTransform::GetOffset Gets the offset currently in the offset transform. |
ID2D1OffsetTransform::SetOffset Sets the offset in the current offset transform. |
Remarks
Because a rendering pass is not required, the interface derives from a transform node. This allows it to be inserted into a graph but does not allow an output buffer to be specified.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |