ID2D1TransformGraph::SetSingleTransformNode method (d2d1effectauthor.h)
Sets a single transform node as being equivalent to the whole graph.
Syntax
HRESULT SetSingleTransformNode(
ID2D1TransformNode *node
);
Parameters
node
Type: ID2D1TransformNode*
The node to be set.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
Remarks
This equivalent to calling ID2D1TransformGraph::Clear, adding a single node, connecting all of the node inputs to the effect inputs in order, and setting the transform not as the graph output.
Examples
class CMySimpleEffect : public ID2D1EffectImpl
{
public:
IFACEMETHODIMP SetGraph(
__in ID2D1TransformGraph *pGraph
)
{
HRESULT hr = S_OK;
CMyTransform *pTransform = new CMyTransform();
hr = pTransform ? S_OK : E_OUTOFMEMORY;
if (SUCCEEDED(hr))
{
hr = graph->SetSingleTransformNode(pTransform);
pTransform->Release();
}
return hr;
}
private:
class CMyTransform : public ID2D1DrawTransform
{
// <Snip> Implementation of transform </Snip>
};
};
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |