ID2D1TransformGraph::ConnectNode method (d2d1effectauthor.h)
Connects two nodes inside the transform graph.
Syntax
HRESULT ConnectNode(
[in] ID2D1TransformNode *fromNode,
[in] ID2D1TransformNode *toNode,
UINT32 toNodeInputIndex
);
Parameters
[in] fromNode
Type: ID2D1TransformNode*
The node from which the connection will be made.
[in] toNode
Type: ID2D1TransformNode*
The node to which the connection will be made.
toNodeInputIndex
Type: UINT32
The node input that will be connected.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred |
D2DERR_NOT_FOUND = (HRESULT_FROM_WIN32(ERROR_NOT_FOUND)) | Direct2D could not locate the specified node. |
Remarks
Both nodes must already exist in the graph; otherwise, the call fails with D2DERR_NOT_FOUND.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |