ID2D1EffectContext::IsBufferPrecisionSupported method (d2d1effectauthor.h)

Indicates whether the buffer precision is supported by the underlying Direct2D device.

Syntax

BOOL IsBufferPrecisionSupported(
  D2D1_BUFFER_PRECISION bufferPrecision
);

Parameters

bufferPrecision

Type: D2D1_BUFFER_PRECISION

The buffer precision to check.

Return value

Type: BOOL

Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

ID2D1EffectContext