ID2D1EffectContext::FindResourceTexture method (d2d1effectauthor.h)

Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID.

Syntax

HRESULT FindResourceTexture(
  [in]  const GUID           *resourceId,
  [out] ID2D1ResourceTexture **resourceTexture
);

Parameters

[in] resourceId

Type: const GUID*

The unique id that identifies the resource texture.

[out] resourceTexture

Type: ID2D1ResourceTexture**

The returned texture that can be used as a resource in a Direct2D effect.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred.
E_NOTFOUND The requested resource texture was not found.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2D1.lib

See also

ID2D1EffectContext