ID2D1EffectContext::CreateVertexBuffer method (d2d1effectauthor.h)
Creates a vertex buffer or finds a standard vertex buffer and optionally initializes it with vertices. The returned buffer can be specified in the render info to specify both a vertex shader and or to pass custom vertices to the standard vertex shader used by Direct2D.
Syntax
HRESULT CreateVertexBuffer(
[in] const D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties,
[in, optional] const GUID *resourceId,
[in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties,
[out] ID2D1VertexBuffer **buffer
);
Parameters
[in] vertexBufferProperties
Type: const D2D1_VERTEX_BUFFER_PROPERTIES*
The properties used to describe the vertex buffer and vertex shader.
[in, optional] resourceId
Type: const GUID*
The unique id that identifies the vertex buffer.
[in, optional] customVertexBufferProperties
Type: const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES*
The properties used to define a custom vertex buffer. If you use a built-in vertex shader, you don't have to specify this property.
[out] buffer
Type: ID2D1VertexBuffer**
The returned vertex buffer.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |