ID2D1EffectContext::CreateTransformNodeFromEffect method (d2d1effectauthor.h)
Wraps an effect graph into a single transform node and then inserted into a transform graph. This allows an effect to aggregate other effects. This will typically be done in order to allow the effect properties to be re-expressed with a different contract, or to allow different components to integrate each-other’s effects.
Syntax
HRESULT CreateTransformNodeFromEffect(
[in] ID2D1Effect *effect,
[out] ID2D1TransformNode **transformNode
);
Parameters
[in] effect
Type: ID2D1Effect*
The effect to be wrapped in a transform node.
[out] transformNode
Type: ID2D1TransformNode**
The returned transform node that encapsulates the effect graph.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |