ID2D1EffectContext::CreateOffsetTransform method (d2d1effectauthor.h)
Creates and returns an offset transform.
Syntax
HRESULT CreateOffsetTransform(
D2D1_POINT_2L offset,
[out] ID2D1OffsetTransform **transform
);
Parameters
offset
Type: D2D1_POINT_2L
The offset amount.
[out] transform
Type: ID2D1OffsetTransform**
When this method returns, contains the address of a pointer to an offset transform object.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Remarks
An offset transform is used to offset an input bitmap without having to insert a rendering pass. An offset transform is automatically inserted by an Affine transform if the transform evaluates to a pixel-aligned transform.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |