ID2D1EffectContext::CreateColorContextFromFilename method (d2d1effectauthor.h)
Creates a color context by loading it from the specified filename. The profile bytes are the contents of the file specified by filename.
Syntax
HRESULT CreateColorContextFromFilename(
PCWSTR filename,
[out] ID2D1ColorContext **colorContext
);
Parameters
filename
Type: PCWSTR
The path to the file containing the profile bytes to initialize the color context with.
[out] colorContext
Type: ID2D1ColorContext**
When this method returns, contains the address of a pointer to a new color context.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid value was passed to the method. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |
DLL | D2d1.dll |