ID2D1EffectContext::CreateBoundsAdjustmentTransform method (d2d1effectauthor.h)
Creates and returns a bounds adjustment transform.
Syntax
HRESULT CreateBoundsAdjustmentTransform(
[in] const D2D1_RECT_L *outputRectangle,
[out] ID2D1BoundsAdjustmentTransform **transform
);
Parameters
[in] outputRectangle
Type: const D2D1_RECT_L*
The initial output rectangle for the bounds adjustment transform.
[out] transform
Type: ID2D1BoundsAdjustmentTransform**
The returned bounds adjustment transform.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Remarks
A support transform can be used for two different reasons.
- To indicate that a region of its input image is already transparent black. This can increase efficiency for rendering bitmaps. Note If the indicated region does NOT contain only transparent black pixels, then rendering results are undefined.
- To increase the size of the input image. The expanded area will be treated as transparent black
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |