ID2D1EffectContext::CreateBlendTransform method (d2d1effectauthor.h)
This creates a blend transform that can be inserted into a transform graph.
Syntax
HRESULT CreateBlendTransform(
UINT32 numInputs,
[in] const D2D1_BLEND_DESCRIPTION *blendDescription,
[out] ID2D1BlendTransform **transform
);
Parameters
numInputs
Type: UINT32
The number of inputs to the blend transform.
[in] blendDescription
Type: const D2D1_BLEND_DESCRIPTION*
Describes the blend transform that is to be created.
[out] transform
Type: ID2D1BlendTransform**
The returned blend transform.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |