ID2D1DrawInfo::SetVertexShaderConstantBuffer method (d2d1effectauthor.h)
Sets the constant buffer for this transform's vertex shader.
Syntax
HRESULT SetVertexShaderConstantBuffer(
[in] const BYTE *buffer,
UINT32 bufferCount
);
Parameters
[in] buffer
Type: const BYTE*
The data applied to the constant buffer
bufferCount
Type: UINT32
The number of bytes of data in the constant buffer.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |