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Sets the resource texture corresponding to the given shader texture index.
Syntax
HRESULT SetResourceTexture(
UINT32 textureIndex,
[in] ID2D1ResourceTexture *resourceTexture
);
Parameters
textureIndex
Type: UINT32
The index of the texture to be bound to the pixel shader.
[in] resourceTexture
Type: ID2D1ResourceTexture*
The created resource texture.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |