D2D1_CHANNEL_DEPTH enumeration (d2d1effectauthor.h)
Allows a caller to control the channel depth of a stage in the rendering pipeline.
Syntax
typedef enum D2D1_CHANNEL_DEPTH {
D2D1_CHANNEL_DEPTH_DEFAULT = 0,
D2D1_CHANNEL_DEPTH_1 = 1,
D2D1_CHANNEL_DEPTH_4 = 4,
D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_CHANNEL_DEPTH_DEFAULT Value: 0 The channel depth is the default. It is inherited from the inputs. |
D2D1_CHANNEL_DEPTH_1 Value: 1 The channel depth is 1. |
D2D1_CHANNEL_DEPTH_4 Value: 4 The channel depth is 4. |
D2D1_CHANNEL_DEPTH_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |