ID2D1Ink::StreamAsGeometry(ID2D1InkStyle*,constD2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) method (d2d1_3.h)
Retrieves a geometric representation of this ink object.
Syntax
HRESULT StreamAsGeometry(
[in, optional] ID2D1InkStyle *inkStyle,
[ref] const D2D1_MATRIX_3X2_F & worldTransform,
FLOAT flatteningTolerance,
[in] ID2D1SimplifiedGeometrySink *geometrySink
);
Parameters
[in, optional] inkStyle
Type: ID2D1InkStyle*
The ink style to be used in determining the geometric representation.
[ref] worldTransform
Type: const D2D1_MATRIX_3X2_F
The world transform to be used in determining the geometric representation.
flatteningTolerance
Type: FLOAT
The flattening tolerance to be used in determining the geometric representation.
[in] geometrySink
Type: ID2D1SimplifiedGeometrySink*
The geometry sink to which the geometry representation will be streamed.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
Library | D2d1_3.lib |
DLL | D2d1_3.dll |