ID2D1Ink::StreamAsGeometry(ID2D1InkStyle*,constD2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) method (d2d1_3.h)

Retrieves a geometric representation of this ink object.

Syntax

HRESULT StreamAsGeometry(
  [in, optional] ID2D1InkStyle               *inkStyle,
  [ref]          const D2D1_MATRIX_3X2_F &   worldTransform,
                 FLOAT                       flatteningTolerance,
  [in]           ID2D1SimplifiedGeometrySink *geometrySink
);

Parameters

[in, optional] inkStyle

Type: ID2D1InkStyle*

The ink style to be used in determining the geometric representation.

[ref] worldTransform

Type: const D2D1_MATRIX_3X2_F

The world transform to be used in determining the geometric representation.

flatteningTolerance

Type: FLOAT

The flattening tolerance to be used in determining the geometric representation.

[in] geometrySink

Type: ID2D1SimplifiedGeometrySink*

The geometry sink to which the geometry representation will be streamed.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Target Platform Windows
Header d2d1_3.h
Library D2d1_3.lib
DLL D2d1_3.dll

See also

ID2D1Ink