ID2D1DeviceContext2::CreateGradientMesh method (d2d1_3.h)
Creates a new ID2D1GradientMesh instance using the given array of patches.
Syntax
HRESULT CreateGradientMesh(
[in] const D2D1_GRADIENT_MESH_PATCH *patches,
UINT32 patchesCount,
[out] ID2D1GradientMesh **gradientMesh
);
Parameters
[in] patches
Type: const D2D1_GRADIENT_MESH_PATCH*
A pointer to the array containing the patches to be used in this mesh.
patchesCount
Type: UINT32
The number of patches in the patches argument to read.
[out] gradientMesh
Type: ID2D1GradientMesh**
When this method returns, contains the address of a pointer to the new gradient mesh.
Return value
Type: HRESULT
S_OK if successful, otherwise a failure HRESULT.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_3.h |
DLL | D2d1.dll |