ID2D1Properties::SetValueByName(PCWSTR,constT&) method (d2d1_1.h)
Sets the named property to the given value. This is a template overload. See Remarks.
Syntax
HRESULT SetValueByName(
[in] PCWSTR propertyName,
[in, ref] const T & value
);
Parameters
[in] propertyName
The name of the property to set.
[in, ref] value
The data to set. The method will convert this type to a BYTE* before setting it as the property value.
Return value
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
D2DERR_INVALID_PROPERTY | The specified property does not exist. |
E_OUTOFMEMORY | Failed to allocate necessary memory. |
D3DERR_OUT_OF_VIDEO_MEMORY | Failed to allocate required video memory. |
E_INVALIDARG | One or more arguments are invalid. |
E_FAIL | Unspecified failure. |
Remarks
template<typename T> HRESULT SetValueByName( _In_ PCWSTR propertyName, _In_ const T &value );
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |