ID2D1Properties::GetValue(U,BYTE*,UINT32) method (d2d1_1.h)
Gets the value of the specified property by index. This is a template overload. See Remarks.
Syntax
HRESULT GetValue(
U index,
[out] BYTE *data,
UINT32 dataSize
);
Parameters
index
Type: U
The index of the property from which the data is to be obtained.
[out] data
Type: BYTE*
When this method returns, contains a pointer to the data requested.
dataSize
Type: UINT32
The number of bytes in the data to be retrieved.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
D2DERR_INVALID_PROPERTY | The specified property does not exist. |
E_OUTOFMEMORY | Failed to allocate necessary memory. |
D3DERR_OUT_OF_VIDEO_MEMORY | Failed to allocate required video memory. |
E_INVALIDARG | One or more arguments are invalid. |
E_FAIL | Unspecified failure. |
Remarks
template<typename U> HRESULT GetValue( U index, _Out_writes_(dataSize) BYTE *data, UINT32 dataSize ) CONST;
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |