ID2D1DeviceContext::PushLayer(constD2D1_LAYER_PARAMETERS1*,ID2D1Layer*) method (d2d1_1.h)
Push a layer onto the clip and layer stack of the device context.
Syntax
void PushLayer(
[in] const D2D1_LAYER_PARAMETERS1 *layerParameters,
[in, optional] ID2D1Layer *layer
);
Parameters
[in] layerParameters
Type: const D2D1_LAYER_PARAMETERS1*
The parameters that defines the layer.
[in, optional] layer
Type: ID2D1Layer*
The layer resource to push on the device context that receives subsequent drawing operations.
Note If a layer is not specified, Direct2D manages the layer resource automatically.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |