ID2D1DeviceContext::IsBufferPrecisionSupported method (d2d1_1.h)
Indicates whether the buffer precision is supported by the underlying Direct3D device.
Syntax
BOOL IsBufferPrecisionSupported(
D2D1_BUFFER_PRECISION bufferPrecision
);
Parameters
bufferPrecision
Type: D2D1_BUFFER_PRECISION
The buffer precision to check.
Return value
Type: BOOL
Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |