ID2D1DeviceContext::GetImageWorldBounds method (d2d1_1.h)
Gets the bounds of an image with the world transform of the context applied.
Syntax
HRESULT GetImageWorldBounds(
[in] ID2D1Image *image,
[out] D2D1_RECT_F *worldBounds
);
Parameters
[in] image
Type: ID2D1Image*
The image whose bounds will be calculated.
[out] worldBounds
Type: D2D1_RECT_F[1]
When this method returns, contains a pointer to the bounds of the image in device independent pixels (DIPs).
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Remarks
The image bounds reflect the current DPI, unit mode, and world transform of the context. To get bounds which don't include the world transform, use ID2D1DeviceContext::GetImageLocalBounds.
The returned bounds reflect which pixels would be impacted by calling DrawImage with the same image and a target offset of (0,0). They do not reflect the current clip rectangle set on the device context or the extent of the context’s current target image.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |
See also
ID2D1DeviceContext::CreateBitmap