ID2D1Device::SetMaximumTextureMemory method (d2d1_1.h)
Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
void SetMaximumTextureMemory(
UINT64 maximumInBytes
);
Parameters
maximumInBytes
Type: UINT64
The new maximum texture memory in bytes.
Return value
None
Remarks
Note Direct2D may exceed the maximum texture memory you set with this method for a single frame if necessary to render the frame.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |