ID2D1CommandSink::PushLayer method (d2d1_1.h)
Pushes a layer onto the clip and layer stack.
Syntax
HRESULT PushLayer(
[in] const D2D1_LAYER_PARAMETERS1 *layerParameters1,
[in] ID2D1Layer *layer
);
Parameters
[in] layerParameters1
Type: const D2D1_LAYER_PARAMETERS1*
The parameters that define the layer.
[in] layer
Type: ID2D1Layer*
The layer resource that receives subsequent drawing operations.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |