ID2D1CommandSink::PushLayer method (d2d1_1.h)

Pushes a layer onto the clip and layer stack.

Syntax

HRESULT PushLayer(
  [in] const D2D1_LAYER_PARAMETERS1 *layerParameters1,
  [in] ID2D1Layer                   *layer
);

Parameters

[in] layerParameters1

Type: const D2D1_LAYER_PARAMETERS1*

The parameters that define the layer.

[in] layer

Type: ID2D1Layer*

The layer resource that receives subsequent drawing operations.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
DLL D2d1.dll

See also

ID2D1CommandList::Stream

ID2D1CommandSink

ID2D1RenderTarget::PushAxisAlignedClip