ID2D1CommandSink::FillOpacityMask method (d2d1_1.h)

Fills an opacity mask on the command sink.

Syntax

HRESULT FillOpacityMask(
  [in]           ID2D1Bitmap       *opacityMask,
  [in]           ID2D1Brush        *brush,
  [in, optional] const D2D1_RECT_F *destinationRectangle,
  [in, optional] const D2D1_RECT_F *sourceRectangle
);

Parameters

[in] opacityMask

Type: ID2D1Bitmap*

The bitmap whose alpha channel will be sampled to define the opacity mask.

[in] brush

Type: ID2D1Brush*

The brush with which to fill the mask.

[in, optional] destinationRectangle

Type: const D2D1_RECT_F*

The destination rectangle in which to fill the mask. If not specified, this is the origin.

[in, optional] sourceRectangle

Type: const D2D1_RECT_F*

The source rectangle within the opacity mask. If not specified, this is the entire mask.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

The opacity mask bitmap must be considered to be clamped on each axis.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
DLL D2d1.dll

See also

ID2D1CommandList::Stream

ID2D1CommandSink

ID2D1RenderTarget::FillOpacityMask