ID2D1CommandSink::FillGeometry method (d2d1_1.h)
Indicates to the command sink a geometry to be filled.
Syntax
HRESULT FillGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
[in, optional] ID2D1Brush *opacityBrush
);
Parameters
[in] geometry
Type: ID2D1Geometry*
The geometry that should be filled.
[in] brush
Type: ID2D1Brush*
The primary brush used to fill the geometry.
[in, optional] opacityBrush
Type: ID2D1Brush*
A brush whose alpha channel is used to modify the opacity of the primary fill brush.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
If the opacity brush is specified, the primary brush will be a bitmap brush fixed on both the x-axis and the y-axis.
Ellipses and rounded rectangles are converted to the corresponding geometry before being passed to FillGeometry.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |