ID2D1CommandSink::FillGeometry method (d2d1_1.h)

Indicates to the command sink a geometry to be filled.

Syntax

HRESULT FillGeometry(
  [in]           ID2D1Geometry *geometry,
  [in]           ID2D1Brush    *brush,
  [in, optional] ID2D1Brush    *opacityBrush
);

Parameters

[in] geometry

Type: ID2D1Geometry*

The geometry that should be filled.

[in] brush

Type: ID2D1Brush*

The primary brush used to fill the geometry.

[in, optional] opacityBrush

Type: ID2D1Brush*

A brush whose alpha channel is used to modify the opacity of the primary fill brush.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

If the opacity brush is specified, the primary brush will be a bitmap brush fixed on both the x-axis and the y-axis.

Ellipses and rounded rectangles are converted to the corresponding geometry before being passed to FillGeometry.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
DLL D2d1.dll

See also

ID2D1CommandList::Stream

ID2D1CommandSink

ID2D1RenderTarget::FillGeometry