D2D1_GRADIENT_STOP structure (d2d1.h)
Contains the position and color of a gradient stop.
Syntax
typedef struct D2D1_GRADIENT_STOP {
FLOAT position;
D2D1_COLOR_F color;
} D2D1_GRADIENT_STOP;
Members
position
Type: FLOAT
A value that indicates the relative position of the gradient stop in the brush. This value must be in the [0.0f, 1.0f] range if the gradient stop is to be seen explicitly.
color
Type: D2D1_COLOR_F
The color of the gradient stop.
Remarks
Gradient stops can be specified in any order if they are at different positions. Two stops may share a position. In this case, the first stop specified is treated as the "low" stop (nearer 0.0f) and subsequent stops are treated as "higher" (nearer 1.0f). This behavior is useful if a caller wants an instant transition in the middle of a stop.
Typically, there are at least two points in a collection, although creation with only one stop is permitted. For example, one point is at position 0.0f, another point is at position 1.0f, and additional points are distributed in the [0, 1] range. Where the gradient progression is beyond the range of [0, 1], the stops are stored, but may affect the gradient.
When drawn, the [0, 1] range of positions is mapped to the brush, in a brush-dependent way. For details, see ID2D1LinearGradientBrush and ID2D1RadialGradientBrush.
Gradient stops with a position outside the [0, 1] range cannot be seen explicitly, but they can still affect the colors produced in the [0, 1] range. For example, a two-stop gradient {{0.0f, Black}, {2.0f, White}} is indistinguishable visually from {{0.0f, Black}, {1.0f, Mid-level gray}}. Also, the colors are clamped before interpolation.
Examples
The following example creates an array of gradient stops, then uses them to create an ID2D1GradientStopCollection.
// Create an array of gradient stops to put in the gradient stop
// collection that will be used in the gradient brush.
ID2D1GradientStopCollection *pGradientStops = NULL;
D2D1_GRADIENT_STOP gradientStops[2];
gradientStops[0].color = D2D1::ColorF(D2D1::ColorF::Yellow, 1);
gradientStops[0].position = 0.0f;
gradientStops[1].color = D2D1::ColorF(D2D1::ColorF::ForestGreen, 1);
gradientStops[1].position = 1.0f;
// Create the ID2D1GradientStopCollection from a previously
// declared array of D2D1_GRADIENT_STOP structs.
hr = m_pRenderTarget->CreateGradientStopCollection(
gradientStops,
2,
D2D1_GAMMA_2_2,
D2D1_EXTEND_MODE_CLAMP,
&pGradientStops
);
The next code example uses the ID2D1GradientStopCollection to create an ID2D1LinearGradientBrush.
// The line that determines the direction of the gradient starts at
// the upper-left corner of the square and ends at the lower-right corner.
if (SUCCEEDED(hr))
{
hr = m_pRenderTarget->CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(
D2D1::Point2F(0, 0),
D2D1::Point2F(150, 150)),
pGradientStops,
&m_pLinearGradientBrush
);
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |
See also
How to Create a Linear Gradient Brush