ID2D1RenderTarget::SetTransform(constD2D1_MATRIX_3X2_F&) method (d2d1.h)
Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space.
Syntax
void SetTransform(
[ref] const D2D1_MATRIX_3X2_F & transform
);
Parameters
[ref] transform
Type: const D2D1_MATRIX_3X2_F
The transform to apply to the render target.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |