ID2D1RenderTarget::CreateMesh method (d2d1.h)
Create a mesh that uses triangles to describe a shape.
Syntax
HRESULT CreateMesh(
[out] ID2D1Mesh **mesh
);
Parameters
[out] mesh
Type: ID2D1Mesh**
When this method returns, contains a pointer to a pointer to the new mesh.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
To populate a mesh, use its Open method to obtain an ID2D1TessellationSink. To draw the mesh, use the render target's FillMesh method.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |