ID2D1RenderTarget::CreateMesh method (d2d1.h)

Create a mesh that uses triangles to describe a shape.

Syntax

HRESULT CreateMesh(
  [out] ID2D1Mesh **mesh
);

Parameters

[out] mesh

Type: ID2D1Mesh**

When this method returns, contains a pointer to a pointer to the new mesh.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

To populate a mesh, use its Open method to obtain an ID2D1TessellationSink. To draw the mesh, use the render target's FillMesh method.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1RenderTarget