ID2D1RenderTarget::CreateBitmapFromWicBitmap(IWICBitmapSource*,constD2D1_BITMAP_PROPERTIES&,ID2D1Bitmap**) method (d2d1.h)
Creates an ID2D1Bitmap by copying the specified Microsoft Windows Imaging Component (WIC) bitmap.
Syntax
HRESULT CreateBitmapFromWicBitmap(
IWICBitmapSource *wicBitmapSource,
const D2D1_BITMAP_PROPERTIES & bitmapProperties,
ID2D1Bitmap **bitmap
);
Parameters
wicBitmapSource
Type: [in] IWICBitmapSource*
The WIC bitmap to copy.
bitmapProperties
Type: [in] const D2D1_BITMAP_PROPERTIES &
The pixel format and DPI of the bitmap to create. The pixel format must match the pixel format of wicBitmapSource, or the method will fail. To prevent a mismatch, you can pass NULL or pass the value obtained from calling the D2D1::PixelFormat helper function without specifying any parameter values. If both dpiX and dpiY are 0.0f, the default DPI, 96, is used. DPI information embedded in wicBitmapSource is ignored.
bitmap
Type: [out] ID2D1Bitmap**
When this method returns, contains the address of a pointer to the new bitmap. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
Before Direct2D can load a WIC bitmap, that bitmap must be converted to a supported pixel format and alpha mode. For a list of supported pixel formats and alpha modes, see Supported Pixel Formats and Alpha Modes.
Examples
For examples, see How to Load a Bitmap from a File and How to Load a Bitmap from a Resource.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |