ID2D1HwndRenderTarget::Resize(constD2D1_SIZE_U&) method (d2d1.h)

Changes the size of the render target to the specified pixel size.

Syntax

HRESULT Resize(
  const D2D1_SIZE_U & pixelSize
);

Parameters

pixelSize

Type: [in] const D2D1_SIZE_U &

The new size of the render target in device pixels.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

After this method is called, the contents of the render target's back-buffer are not defined, even if the D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS option was specified when the render target was created.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1HwndRenderTarget