ID2D1HwndRenderTarget::Resize(constD2D1_SIZE_U&) method (d2d1.h)
Changes the size of the render target to the specified pixel size.
Syntax
HRESULT Resize(
const D2D1_SIZE_U & pixelSize
);
Parameters
pixelSize
Type: [in] const D2D1_SIZE_U &
The new size of the render target in device pixels.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
After this method is called, the contents of the render target's back-buffer are not defined, even if the D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS option was specified when the render target was created.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |