ID2D1Geometry::Outline(constD2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) method (d2d1.h)
Computes the outline of the geometry and writes the result to an ID2D1SimplifiedGeometrySink.
Syntax
HRESULT Outline(
[ref] const D2D1_MATRIX_3X2_F & worldTransform,
FLOAT flatteningTolerance,
[in] ID2D1SimplifiedGeometrySink *geometrySink
);
Parameters
[ref] worldTransform
Type: const D2D1_MATRIX_3X2_F
The transform to apply to the geometry outline.
flatteningTolerance
Type: FLOAT
The maximum error allowed when constructing a polygonal approximation of the geometry. No point in the polygonal representation will diverge from the original geometry by more than the flattening tolerance. Smaller values produce more accurate results but cause slower execution.
[in] geometrySink
Type: ID2D1SimplifiedGeometrySink*
The ID2D1SimplifiedGeometrySink to which the geometry transformed outline is appended.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |